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Jumat, 02 April 2010

How to Play Scrabble In team (during)

During

1. The first player will combine two or more tiles into a legal word and placed across the "star" sign in the middle of the game board. The placement is only either vertically or horizontally. After the first player is done, then the turn goes to the next player, clockwise.

2. Players can put only one tile to make word(s), except in opening moves.

3. Total time for scrabble match is 60 (sixty) minutes, including 10 minutes time for challenging.

4. Each team has 25 (twenty five) minutes at most per match. There is no limitation time to form the word(s) and put it on the board each turn. (As long as his/her team still has 25 minutes time)



5. If one team runs out of time, they can't move anymore, but still can challenge to the other team. Other team which still has time can move until their time is over. But they can only play legal move, words and score.

6. After finishing his/her turn, the player has to say "finish" and after that, he/she has to count the score from each turn himself/herself and announces it to the other players.

7. The objection can be made after the player in turn said "finish" and before the scoring sheet is written completely. This objection is divided into score challenge and word challenge.

8. Score challenge is divided into two parts:
a. If the score said by the player is smaller than it should be, there will be no
penalty.
b. If the score said by the player is higher than it should be. If the
challenger is in the same team, then there will be no penalty. It is
considered as corrections. If the challenger is opponent, then the word's
score will be the actual score. For example, if the actual score is 30 but
said as 40, then the score will be 30-(40-30)=20.

9. If a player has 3 or more tiles with the same letter, he/she is allowed to
replace the tiles in consequence of losing his/her turn.

10. To replace the tile(s), the player must say "exchange" first and put down the replaced tile(s) into the box or sack, scramble the tiles, and then take the tiles in the exact number he/she put down. If the tiles in the box or sack are ten or less, the player cannot replace his/her tiles but is still allowed to make pass.

11. If a word is challenged, the PIC (Person In Charge) will check the word according to the official dictionary.

12. If the challenged word is legal, then the challenged player score will get additional 10 point.

13. If the challenged word is illegal, then the tiles must be taken back and the invalid-word maker score, will be minus 10 point. The players can challenge only one word per turn.

14. If a word is not challenged by either of the other players from the opposite groups, the word is considered correct.

15. If the first word of the game is challenged, and the word turns out to be illegal, the double word tile (the star signed tile at the cent re of the board) is still available for use at the next turn. This rule of availability also applies to other double-word, triple-word stars which challenged word is illegal.

16. The players are allowed to look a word list but only the 2-letter words during the game (There will be a 2-letter word list at each table)

17. The game ends if any of these conditions fulfilled:
a. A player has used all of his/her tiles and there are no tiles left in the
box or sack.
b. All four players passed in two cycle (changing tiles is not considered as
a pass)
c. The time is over.

18. A group will be decided as the winner of the game when :
a. The total score of the group is the highest when the game is ended.
b. The committee disqualifies the opposite group by any reason.
c. The opposite group walks out.

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